

Wizards will be restored to a proper state after loading a game. Fixed issue with Wizard’s summoned magical items getting stuck after save and load.Tuned damage on Brilliant Radiance down.Heart of Fury will now apply to all damage types.Reduced the price of the Brighthollow Hearth and Courtyard Pool.Adjustments to the Mantle of the Dying Boar.Changed duration of the Flagellant’s Path defense penalty.Beloved Spirits adds 0.4 Endurance to Ancient Memory instead of 2.Lowered the scale of the Defiance Bay reputation by 15%.Rebalanced fight difficulty and spell selection for the Old Watcher.Added cooldown to NPC Rogue’s Escape ability usage so they won’t use it back to back.Raised the bonus for having fewer than six party members from 5% per character under the limit to 10% per character under the limit.Modified attributes of companions and Itumaak.Reduced the penalties for Bonded Grief.Changed reload speed multiplier from 2 to 1.2 for Sure-Handed Ila.Curse of Blackened Sight is now foe only.Chill Fog is now a friend or foe spell.Tuned ranges of many Wizard spells to be higher.Fast melee weapons do slightly more damage.Monk unarmed attack buffed by 1 point at the top end.You can now cast AoEs on party member portraits and the spell will be targeted at the companion’s location.Party can now use lockpicks that are in the Stash.Added indicators on the loot screen when looting crafting and quest items.Added new voice set reactivity for lockpick, poison, enemy spotted in stealth, spell failure, death, immobilized, and completed task.This can improve performance on lower end machines when disabled. Added graphics setting to toggle antialiasing levels.If you do equip them, perform a Save/Load to fix your Cipher. Unfortunately the fix will not fix the broken effect on those items, so you’ll need to keep those items unequipped until the next patch. We’ve included a fix to retroactively resolve the issue on Ciphers but the effect is still on the items. The items Drinking Horn of Moderation and Talisman of the Unconquerable were causing Ciphers to permanently lower their amount of focus gain.This has been fixed and it will also retroactively fix the problem in saved games that have characters with this issue. Previously Wizard summoned items could persist after the spell’s duration.Fixed the looping audio sounds that can occur if you play with minimized tooltips.The crash in Raedric’s Hold has been fixed.This will also retroactively fix the problem in saved games that have characters with this issue. Fixed a problem where attributes on characters could permanently increase by equipping certain items.If you open your saved game in the latest patch, your characters will be repaired.

This has been fixed and we were able to retroactively fix the problem for people that have already run into the issue.

Sanon ”oli”, koska eilen julkaistu versionumeroa 1.03 kantava päivitys korjaa muun muassa sen ja vinon pinon muita ongelmia. Tämän todellisuuden kanssa Pillars of Eternityssä kuitenkin oli eläminen. Mutta sitä en sitten enää ymmärräkään, että jos hahmolle varustaa aseen tai esineen tuplaklikkaamalla sitä, hahmo menettää kaikki passiiviset buffinsa ja ominaisuutensa. Aina skriptaus ei vain toimi niin kuin sen pitäisi, joten ymmärrän hyvin, miten peliin on päässyt paljon tietynlaisia töppejä. Ymmärrän, että kun tehdään eeppistä ja laajamittaista peliprojektia niin mukaan lipsahtelee väistämättä bugeja. Valitettavasti se laadukas ropeilu ei ole ainoa Obsidianin tavaramerkki, joka on livahtanut mukaan. Wanhan koulukunnan rope Baldur’s Gaten hengessä. Obsidian Entertainmentin Pillars of Eternity on ensimmäisten hetkien perusteella laatukamaa.
