

He also narrates what the other characters say, because they speak mumbo-jumbo. I found the Japanese-language voice actor an absolute delight in comparison. Even with the frequency turned down, the Narrator is very prevalent, and the English-language voice actor is admittedly grating. He'll start talking about the world around you and where you are at that moment. As a side note, the only thing I can recommend if you do play the game, is to change the Narrator’s voice to Japanese. "So for example, if you go into a new avenue, he will narrate that. "He's contextual to combat scenarios, but also to the world," Ljungqvist clarified. That said, the narrator can't be disabled altogether as he plays a part in the game's story, both because he's a character (albeit one yet to be revealed), and he offers exposition on the world and its characters. "It scales with your session time, and it scales with your total play time, and you also have a slider." "You also have a scaler for how frequent you want it," he added. If you play 10 hours of the game, the default frequency gets lower and lower." "So if you play one hour and start your second hour on the same session, we decrease the frequency. "Each session, the conversation that's dynamic decreases," Stefan Ljungqvist told Eurogamer in an interview. Movement is some of the best I've ever played in that it's fun and free-wheeling and just a pleasure to execute. I came into this game for the world, and holy cow am I pleased. BioMutant, first off, is a game I instantly love.

Head of studio Stefan Ljungqvist explained to Eurogamer at PAX West 2017 that Biomutant's narrator can be reduced in the settings, though that's not the only thing that determines how much superfluous natter you're subjected to, as this questionable feature also takes into account your play time. TL DR - I think that BioMutant undercuts itself by not having faith in how intuitive the game is, or how well it is made. Biomutant developer Experiment 101 is comprised of ex-Avalanche Studios devs who worked on Mad Max and the Just Cause series. As it turns out, developer Experiment 101 understands that this feature isn't to everyone's tastes and it can be drastically minimised. Every time he exclaims "boom!", "neutralised!", or "hack-and-slash!" mid-battle it can instill a sense of weary irritation. If you've seen gameplay footage of THQ Nordic's upcoming open-world action-RPG Biomutant you may have found its overzealous narrator a bit annoying.
